#include <K3dSphereBuild.h>
Inheritance diagram for K3dSphereBuild:
Public Member Functions | |
K3dSphereBuild (K3dGameData *_pGameData) | |
Constructor. | |
~K3dSphereBuild (void) | |
void | LoadSpheres () |
Load spheres from map file. | |
void | BuildSpheres () |
Build spheres from block objects. | |
void | DeleteSpheres () |
Delete all spheres from global game data. | |
K3dSphereObj * | CreateNewSphereObj () |
Create new sphere object and add this to the gloabal data. | |
Private Attributes | |
K3dGameData * | m_pGameData |
Global game data, data centered game system. | |
K3dVector3Build * | m_pVector3Build |
Pointer to 3d vector builder. | |
K3dColor3Build * | m_pColor3Build |
Pointer to 3d color builder. | |
K3dMatrixBuild * | m_pMatrixBuild |
Pointer to matrix builder. | |
K3dTextureBuild * | m_pTextureBuild |
Pointer to texture builder. |
Definition at line 45 of file K3dSphereBuild.h.
K3dSphereBuild::K3dSphereBuild | ( | K3dGameData * | _pGameData | ) |
Constructor.
_pGameData | Pointer to global game data |
Definition at line 38 of file K3dSphereBuild.cpp.
References K3dSceneData::GetColor3Build(), K3dSceneData::GetMatrixBuild(), K3dSceneData::GetTextureBuild(), K3dSceneData::GetVector3Build(), m_pColor3Build, m_pGameData, m_pMatrixBuild, m_pTextureBuild, m_pVector3Build, and K3dSceneData::SetSphereBuild().
K3dSphereBuild::~K3dSphereBuild | ( | void | ) |
void K3dSphereBuild::LoadSpheres | ( | ) |
Load spheres from map file.
Definition at line 73 of file K3dSphereBuild.cpp.
References K3dString::AddNumber(), CreateNewSphereObj(), K3dTextureBuild::FindTextureId(), K3dSafePointer< _T >::Get(), K3dTexture::GetId(), K3dSceneData::GetLua(), K3dString::GetString(), K3dGameData::GetTextureObjSP(), K_STR_B, K_STR_G, K_STR_NAME, K_STR_NUM_SLICES, K_STR_NUM_SPHERES, K_STR_NUM_STACKS, K_STR_POS_X, K_STR_POS_Y, K_STR_POS_Z, K_STR_R, K_STR_RADIUS, K_STR_ROT_X, K_STR_ROT_Y, K_STR_ROT_Z, K_STR_SPHERE, K_STR_TEXTURE_TABLE, K3dLua::LuaError(), K3dLua::LuaGetFieldNumber(), K3dLua::LuaGetFieldString(), K3dLua::LuaGetGlobal(), K3dLua::LuaIsNumber(), K3dLua::LuaIsTable(), K3dLua::LuaToNumber(), m_pGameData, and m_pTextureBuild.
Referenced by K3dMngGeometry::InitMngGeometry().
void K3dSphereBuild::BuildSpheres | ( | ) |
void K3dSphereBuild::DeleteSpheres | ( | ) |
Delete all spheres from global game data.
Definition at line 143 of file K3dSphereBuild.cpp.
References K3dSafePointer< _T >::Delete(), K3dSafePointer< _T >::Get(), K3dSafePointer< _T >::GetNum(), K3dGameData::GetSphereObjSP(), and m_pGameData.
Referenced by K3dMngGeometry::DeleteMngGeometry(), and ~K3dSphereBuild().
K3dSphereObj * K3dSphereBuild::CreateNewSphereObj | ( | ) |
Create new sphere object and add this to the gloabal data.
K3dSphereObj* | New sphere object pointer |
Definition at line 57 of file K3dSphereBuild.cpp.
References K3dSafePointer< _T >::Add(), K3dColor3Build::CreateNewColor3(), K3dMatrixBuild::CreateNewMatrix(), K3dVector3Build::CreateNewVector3(), K3dSphereObj::GetId(), K3dSafePointer< _T >::GetNum(), K3dGameData::GetSphereObjSP(), m_pColor3Build, m_pGameData, m_pMatrixBuild, m_pVector3Build, K3dSphereVis::SetColor(), K3dSphereMove::SetMatrix(), K3dSphere::SetPosition(), K3dSphereMove::SetRelPosition(), K3dSphereMove::SetRotation(), and K3dSphereMove::SetRotMatrix().
Referenced by LoadSpheres().
K3dGameData* K3dSphereBuild::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented in K3dObjectBuild, K3dScene, K3dMngGeometry, and K3dMngSystem.
Definition at line 47 of file K3dSphereBuild.h.
Referenced by CreateNewSphereObj(), DeleteSpheres(), K3dSphereBuild(), and LoadSpheres().
K3dVector3Build* K3dSphereBuild::m_pVector3Build [private] |
Pointer to 3d vector builder.
Definition at line 48 of file K3dSphereBuild.h.
Referenced by CreateNewSphereObj(), and K3dSphereBuild().
K3dColor3Build* K3dSphereBuild::m_pColor3Build [private] |
Pointer to 3d color builder.
Definition at line 49 of file K3dSphereBuild.h.
Referenced by CreateNewSphereObj(), and K3dSphereBuild().
K3dMatrixBuild* K3dSphereBuild::m_pMatrixBuild [private] |
Pointer to matrix builder.
Definition at line 50 of file K3dSphereBuild.h.
Referenced by CreateNewSphereObj(), and K3dSphereBuild().
K3dTextureBuild* K3dSphereBuild::m_pTextureBuild [private] |
Pointer to texture builder.
Definition at line 51 of file K3dSphereBuild.h.
Referenced by K3dSphereBuild(), and LoadSpheres().