K3dSphere.h

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #pragma once
00034 
00035 #include "../MathCore/K3dVector3Obj.h"
00036 
00037 
00038 class K3dSphere
00039 {
00040                 K3dVector3Obj *m_pPosition;             
00041                 float m_fRadius;                                
00042         public:
00043 
00044                 K3dSphere();
00045                 K3dSphere ( K3dVector3Obj *_pPosition, const float _fRadius );
00046                 ~K3dSphere();
00047 
00049                 K3dVector3Obj *GetPosition()
00050                 {
00051                         return m_pPosition;
00052                 }
00053 
00054                 const K3dVector3Obj *GetPosition() const
00055                 {
00056                         return m_pPosition;
00057                 }
00058 
00059                 void SetPosition ( K3dVector3Obj *_pPosition )
00060                 {
00061                         m_pPosition = _pPosition;
00062                 }
00063 
00065                 float &GetRadius()
00066                 {
00067                         return m_fRadius;
00068                 }
00069 
00070                 const float &GetRadius() const
00071                 {
00072                         return m_fRadius;
00073                 }
00074 };
00075 

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