#include <K3dMatrixBuild.h>
Inheritance diagram for K3dMatrixBuild:
Public Member Functions | |
K3dMatrixBuild (K3dGameData *_pGameData) | |
~K3dMatrixBuild (void) | |
K3dMatrix * | CreateNewMatrix () |
Create new matrix and add this to the gloabal data. | |
Private Attributes | |
K3dGameData * | m_pGameData |
Global game data, data centered game system. |
Definition at line 40 of file K3dMatrixBuild.h.
K3dMatrixBuild::K3dMatrixBuild | ( | K3dGameData * | _pGameData | ) |
Definition at line 34 of file K3dMatrixBuild.cpp.
References m_pGameData, and K3dSceneData::SetMatrixBuild().
K3dMatrixBuild::~K3dMatrixBuild | ( | void | ) |
Definition at line 41 of file K3dMatrixBuild.cpp.
References K3dSafePointer< _T >::Delete(), K3dSafePointer< _T >::Get(), K3dGameData::GetMatrixSP(), K3dSafePointer< _T >::GetNum(), and m_pGameData.
K3dMatrix * K3dMatrixBuild::CreateNewMatrix | ( | ) |
Create new matrix and add this to the gloabal data.
K3dVector3* | New vector pointer |
Definition at line 52 of file K3dMatrixBuild.cpp.
References K3dMatrix::GetId(), K3dGameData::GetMatrixSP(), K3dSafePointer< _T >::GetNum(), m_pGameData, and K3dSafePointer< _T >::New().
Referenced by K3dLineBuild::CreateNewLineObj(), K3dPlaneBuild::CreateNewPlaneObj(), and K3dSphereBuild::CreateNewSphereObj().
K3dGameData* K3dMatrixBuild::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented in K3dObjectBuild, K3dScene, K3dMngGeometry, and K3dMngSystem.
Definition at line 42 of file K3dMatrixBuild.h.
Referenced by CreateNewMatrix(), K3dMatrixBuild(), and ~K3dMatrixBuild().