00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #include "K3dVector3Build.h" 00034 00038 K3dVector3Build::K3dVector3Build(K3dGameData *_pGameData): 00039 K3dVector3Work(_pGameData) 00040 { 00041 m_pGameData = _pGameData; 00042 // Set this pointer to the game data 00043 m_pGameData->SetVector3Build(this); 00044 } 00045 00046 K3dVector3Build::~K3dVector3Build() 00047 { 00048 while(m_pGameData->GetVector3SP().GetNum()) 00049 { 00050 K3dVector3Obj *p = m_pGameData->GetVector3SP().Get(0); 00051 p = m_pGameData->GetVector3SP().Delete(p); 00052 } 00053 } 00054 00057 K3dVector3Obj *K3dVector3Build::CreateNewVector3() 00058 { 00059 // Create new vector 00060 K3dVector3Obj *pVector3 = m_pGameData->GetVector3SP().New(); 00061 // Set vector index 00062 pVector3->GetId() = m_pGameData->GetVector3SP().GetNum()-1; 00063 return pVector3; 00064 }