K3dTexture.h

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00001 
00011 /***************************************************************************
00012  *   Copyright (C) 2007 by Jan Koci   *
00013  *   honza.koci@email.cz   *
00014  *   http://kengine.sourceforge.net/tutorial/
00015  *                                                                         *
00016  *   This program is free software; you can redistribute it and/or modify  *
00017  *   it under the terms of the GNU General Public License as published by  *
00018  *   the Free Software Foundation; either version 2 of the License, or     *
00019  *   (at your option) any later version.                                   *
00020  *                                                                         *
00021  *   This program is distributed in the hope that it will be useful,       *
00022  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00023  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00024  *   GNU General Public License for more details.                          *
00025  *                                                                         *
00026  *   You should have received a copy of the GNU General Public License     *
00027  *   along with this program; if not, write to the                         *
00028  *   Free Software Foundation, Inc.,                                       *
00029  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00030  ***************************************************************************/
00031 
00032 #pragma once
00033 
00034 #include <SDL/SDL_opengl.h>
00035 
00036 class K3dTexture
00037 {
00038                 int m_iWidth;   
00039                 int m_iHeight;  
00040                 GLuint m_iId;   
00041         public:
00042 
00043                 K3dTexture();
00044                 ~K3dTexture();
00045 
00048                 int &GetWidth()
00049                 {
00050                         return m_iWidth;
00051                 }
00052 
00055                 int &GetHeight()
00056                 {
00057                         return m_iHeight;
00058                 }
00059 
00062                 GLuint &GetId()
00063                 {
00064                         return m_iId;
00065                 }
00066 };
00067 
00068 
00069 
00070 

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