K3dSphereVis.h

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #pragma once
00034 
00035 #include "K3dSphere.h"
00036 #include "../GLRenderer/K3dColor3.h"
00037 
00038 class K3dSphereVis: public K3dSphere
00039 {
00040                 K3dColor3 *m_pColor;    
00041                 int m_iNumSlices;               
00042                 int m_iNumStacks;               
00043                 int m_iTextureId;               
00044         public:
00045 
00046                 K3dSphereVis();
00047                 ~K3dSphereVis();
00048 
00050                 int &GetTextureId()
00051                 {
00052                         return m_iTextureId;
00053                 }
00054 
00056                 K3dColor3 *GetColor()
00057                 {
00058                         return m_pColor;
00059                 }
00060 
00062                 void SetColor ( K3dColor3 *_pColor )
00063                 {
00064                         m_pColor = _pColor;
00065                 }
00066 
00068                 int &GetNumSlices()
00069                 {
00070                         return m_iNumSlices;
00071                 }
00072 
00074                 int &GetNumStacks()
00075                 {
00076                         return m_iNumStacks;
00077                 }
00078 };
00079 

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