#include <K3dStream.h>
Inheritance diagram for K3dStream:
Public Member Functions | |
K3dStream (K3dGameData *_pGameData) | |
~K3dStream (void) | |
bool | LoadIni (const K3dString &_strFileName) |
Load ini file. | |
Private Attributes | |
K3dGameData * | m_pGameData |
Global game data, data centered game system. |
Definition at line 49 of file K3dStream.h.
K3dStream::K3dStream | ( | K3dGameData * | _pGameData | ) |
K3dStream::~K3dStream | ( | void | ) |
Definition at line 47 of file K3dStream.cpp.
bool K3dStream::LoadIni | ( | const K3dString & | _strFileName | ) |
Load ini file.
_strFileName | Filename |
bool | True if file correctly loaded |
Definition at line 54 of file K3dStream.cpp.
References K3dSceneData::GetLua(), K3dString::GetString(), K3dLua::LuaError(), K3dLua::LuaLoadFile(), K3dLua::LuaToString(), and m_pGameData.
Referenced by K3dMngSystem::InitMngSystem(), and K3dOptions::LoadOptions().
K3dGameData* K3dStream::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented in K3dScene, and K3dMngSystem.
Definition at line 51 of file K3dStream.h.
Referenced by K3dStream(), and LoadIni().