00001 00014 /*************************************************************************** 00015 * Copyright (C) 2007 by Jan Koci * 00016 * honza.koci@email.cz * 00017 * http://kengine.sourceforge.net/tutorial/ 00018 * * 00019 * This program is free software; you can redistribute it and/or modify * 00020 * it under the terms of the GNU General Public License as published by * 00021 * the Free Software Foundation; either version 2 of the License, or * 00022 * (at your option) any later version. * 00023 * * 00024 * This program is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU General Public License * 00030 * along with this program; if not, write to the * 00031 * Free Software Foundation, Inc., * 00032 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00033 ***************************************************************************/ 00034 00035 00036 #include "K3dMngSystem.h" 00037 00038 K3dMngSystem::K3dMngSystem(K3dGameData *_pGameData): 00039 K3dOpenGL(_pGameData), 00040 K3dStream(_pGameData), 00041 K3dIntersection(_pGameData), 00042 K3dMngGraphics(_pGameData), 00043 K3dMngGeometry(_pGameData), 00044 K3dMngControl(_pGameData) 00045 { 00046 cout << "K3dMngSystem::K3dMngSystem()" << endl; 00047 m_pGameData = _pGameData; 00048 } 00049 00050 K3dMngSystem::~K3dMngSystem(void) 00051 { 00052 } 00053 00054 void K3dMngSystem::LoadMngSystem() 00055 { 00056 } 00057 00058 void K3dMngSystem::InitMngSystem() 00059 { 00060 cout << "void K3dMngSystem::InitMngSystem()" << endl; 00061 K3dString strMapFileName = m_pGameData->GetMapFileName(); 00062 cout << "strMapFilename = " << strMapFileName.GetString() << endl; 00063 // Load ini file 00064 if(LoadIni(strMapFileName)) 00065 { 00066 cout << "LoadInit = OK" << endl; 00067 // Initialize system 00068 InitMngGraphics(); 00069 InitMngGeometry(); 00070 //InitMngGraphics(); 00071 InitMngControl(); 00072 } 00073 else 00074 { 00075 cerr << "Error -- K3dMngSystem::InitMngSystem() -- Error file " << strMapFileName.GetString() << " doesn`t loaded" << endl; 00076 } 00077 } 00078 00079 void K3dMngSystem::UpdateMngSystem() 00080 { 00081 UpdateMngGeometry(); 00082 UpdateMngGraphics(); 00083 } 00084 00085 void K3dMngSystem::DrawMngSystem() 00086 { 00087 DrawMngGeometry(); 00088 DrawMngGraphics(); 00089 } 00090 00091 void K3dMngSystem::DeleteMngSystem() 00092 { 00093 DeleteMngGeometry(); 00094 DeleteMngGraphics(); 00095 }