#include <K3dMngControl.h>
Inheritance diagram for K3dMngControl:

Public Member Functions | |
| K3dMngControl (K3dGameData *_pGameData) | |
| ~K3dMngControl () | |
| void | InitMngControl () |
| void | UpdateMngControl () |
| void | DrawMngControl () |
| void | DeleteMngControl () |
Private Attributes | |
| K3dGameData * | m_pGameData |
| Global game data, data centered game system. | |
Definition at line 43 of file K3dMngControl.h.
| K3dMngControl::K3dMngControl | ( | K3dGameData * | _pGameData | ) | [inline] |
| K3dMngControl::~K3dMngControl | ( | ) | [inline] |
Definition at line 51 of file K3dMngControl.h.
| void K3dMngControl::InitMngControl | ( | ) | [inline] |
Definition at line 53 of file K3dMngControl.h.
References K3dKeyMapBuild::LoadKeyMap().
Referenced by K3dMngSystem::InitMngSystem().
| void K3dMngControl::UpdateMngControl | ( | ) |
| void K3dMngControl::DrawMngControl | ( | ) |
| void K3dMngControl::DeleteMngControl | ( | ) |
K3dGameData* K3dMngControl::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented from K3dKeyMapBuild.
Reimplemented in K3dScene, and K3dMngSystem.
Definition at line 45 of file K3dMngControl.h.
Referenced by K3dMngControl().
1.5.0