#include <K3dMngControl.h>
Inheritance diagram for K3dMngControl:
Public Member Functions | |
K3dMngControl (K3dGameData *_pGameData) | |
~K3dMngControl () | |
void | InitMngControl () |
void | UpdateMngControl () |
void | DrawMngControl () |
void | DeleteMngControl () |
Private Attributes | |
K3dGameData * | m_pGameData |
Global game data, data centered game system. |
Definition at line 43 of file K3dMngControl.h.
K3dMngControl::K3dMngControl | ( | K3dGameData * | _pGameData | ) | [inline] |
K3dMngControl::~K3dMngControl | ( | ) | [inline] |
Definition at line 51 of file K3dMngControl.h.
void K3dMngControl::InitMngControl | ( | ) | [inline] |
Definition at line 53 of file K3dMngControl.h.
References K3dKeyMapBuild::LoadKeyMap().
Referenced by K3dMngSystem::InitMngSystem().
void K3dMngControl::UpdateMngControl | ( | ) |
void K3dMngControl::DrawMngControl | ( | ) |
void K3dMngControl::DeleteMngControl | ( | ) |
K3dGameData* K3dMngControl::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented from K3dKeyMapBuild.
Reimplemented in K3dScene, and K3dMngSystem.
Definition at line 45 of file K3dMngControl.h.
Referenced by K3dMngControl().