00001 00014 /*************************************************************************** 00015 * Copyright (C) 2007 by Jan Koci * 00016 * honza.koci@email.cz * 00017 * http://kengine.sourceforge.net/tutorial/ 00018 * * 00019 * This program is free software; you can redistribute it and/or modify * 00020 * it under the terms of the GNU General Public License as published by * 00021 * the Free Software Foundation; either version 2 of the License, or * 00022 * (at your option) any later version. * 00023 * * 00024 * This program is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU General Public License * 00030 * along with this program; if not, write to the * 00031 * Free Software Foundation, Inc., * 00032 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00033 ***************************************************************************/ 00034 00035 #pragma once 00036 00037 #include "../../Control/K3dKeyMapBuild.h" 00038 #include <iostream> 00039 00040 using namespace std; 00041 00042 00043 class K3dMngControl: public K3dKeyMapBuild 00044 { 00045 K3dGameData *m_pGameData; 00046 public: 00047 K3dMngControl ( K3dGameData *_pGameData ) : K3dKeyMapBuild ( _pGameData ) 00048 { 00049 m_pGameData = _pGameData; 00050 } 00051 ~K3dMngControl() {} 00052 00053 void InitMngControl() 00054 { 00055 cout << "void K3dMngControl::InitMngControl()" << endl; 00056 LoadKeyMap(); 00057 } 00058 void UpdateMngControl(); 00059 void DrawMngControl(); 00060 void DeleteMngControl(); 00061 }; 00062