00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #include "K3dOptions.h" 00034 00038 K3dOptions::K3dOptions ( K3dGameData *_pGameData ) 00039 { 00040 m_pGameData = _pGameData; 00041 m_pStream = m_pGameData->GetStream(); 00042 } 00043 00044 K3dOptions::~K3dOptions ( void ) 00045 { 00046 } 00047 00049 bool K3dOptions::LoadOptions() 00050 { 00051 // Load default ini file K3dEngineIni.lua 00052 cout << "bool K3dOptions::LoadOptions()" << endl; 00053 //K3dString strIni = K_STR_INI; 00054 //strIni = m_pGameData->GetPath(K_PATH_APP) + strIni; 00055 //cout << "strIni = " << strIni.GetString() << endl; 00056 //cout << "strIni = " << K3D_STR_INI << endl; 00057 K3dString strIni = m_pGameData->GetSysHome() + K3D_STR_SHARE_PATH + K3D_STR_INI; 00058 if ( m_pStream->LoadIni ( strIni ) ) 00059 { 00060 // Load graphic option from ini file 00061 LoadGraphics(); 00062 // Load texture option from ini file 00063 LoadTexture(); 00064 // Load bitmap font options from ini file 00065 LoadFontBmp(); 00066 // Load script 00067 LoadScript(); 00068 } 00069 else 00070 { 00071 cerr << "Error -- K3dOptions::LoadOptions() -- Error file " << strIni.GetString() << " doesn`t loaded" << endl; 00072 return false; 00073 } 00074 00075 return true; 00076 } 00077 00079 void K3dOptions::LoadFontBmp() 00080 { 00081 cout << "void K3dOptions::LoadFontBmp()" << endl; 00082 TFontBmpOption *ptOption = new TFontBmpOption; 00083 00084 K3dString strFc = "void K3dOptions::LoadFontBmp() -- "; 00085 K3dString strOut; 00086 00087 // Get lua from global data 00088 K3dLua *pLua = m_pGameData->GetLua(); 00089 pLua->LuaGetGlobal ( K_STR_FONTBMP ); 00090 if ( !pLua->LuaIsTable ( -1 ) ) 00091 { 00092 strOut = strFc + K_STR_FONTBMP; 00093 strOut += " is not a valid bmp font table"; 00094 pLua->LuaError ( strOut.GetString().c_str() ); 00095 } 00096 ptOption->bItalic = pLua->LuaGetFieldBool ( K_STR_ITALIC ); 00097 cout << "bItalic = " << ptOption->bItalic << endl; 00098 ptOption->bDrawFps = pLua->LuaGetFieldBool ( K_STR_DRAWFPS ); 00099 cout << "bDrawFps = " << ptOption->bDrawFps << endl; 00100 ptOption->bDrawCamPos = pLua->LuaGetFieldBool ( K_STR_DRAW_CAM_POS ); 00101 cout << "bDrawCamPos = " << ptOption->bDrawCamPos << endl; 00102 ptOption->bDrawNumFaces = pLua->LuaGetFieldBool ( K_STR_DRAW_NUM_FACES ); 00103 cout << "bDrawNumFaces = " << ptOption->bDrawNumFaces << endl; 00104 00105 m_pGameData->SetFontBmpOption ( ptOption ); 00106 } 00107