#include <K3dRayWork.h>
Inheritance diagram for K3dRayWork:
Public Member Functions | |
K3dRayWork (K3dGameData *_pGameData) | |
~K3dRayWork (void) | |
int | FindRayId (const char *_strName) |
Find line index in global line data by line name. | |
Private Attributes | |
K3dGameData * | m_pGameData |
Global game data, data centered game system. |
Definition at line 38 of file K3dRayWork.h.
K3dRayWork::K3dRayWork | ( | K3dGameData * | _pGameData | ) |
K3dRayWork::~K3dRayWork | ( | void | ) |
Definition at line 40 of file K3dRayWork.cpp.
int K3dRayWork::FindRayId | ( | const char * | _strName | ) |
Find line index in global line data by line name.
Definition at line 45 of file K3dRayWork.cpp.
References K3dSafePointer< _T >::Get(), K3dSafePointer< _T >::GetNum(), K3dGameData::GetRayObjSP(), and m_pGameData.
Referenced by K3dObjectWork::FindObjectId().
K3dGameData* K3dRayWork::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented in K3dObjectBuild, K3dScene, K3dMngGeometry, K3dMngSystem, and K3dObjectWork.
Definition at line 40 of file K3dRayWork.h.
Referenced by FindRayId(), and K3dRayWork().