00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #include "K3dRayWork.h" 00034 00035 K3dRayWork::K3dRayWork(K3dGameData *_pGameData) 00036 { 00037 m_pGameData = _pGameData; 00038 } 00039 00040 K3dRayWork::~K3dRayWork(void) 00041 { 00042 } 00043 00045 int K3dRayWork::FindRayId(const char* _strName) 00046 { 00047 K3dString strName(_strName); 00048 for(int i=0; i<m_pGameData->GetRayObjSP().GetNum(); i++) 00049 { 00050 K3dRayObj *pRay = m_pGameData->GetRayObjSP().Get(i); 00051 if(strName == pRay->GetName()) 00052 { 00053 return i; 00054 } 00055 } 00056 return -1; 00057 }