K3dRayWork.cpp

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #include "K3dRayWork.h"
00034 
00035 K3dRayWork::K3dRayWork(K3dGameData *_pGameData)
00036 {
00037         m_pGameData = _pGameData;
00038 }
00039 
00040 K3dRayWork::~K3dRayWork(void)
00041 {
00042 }
00043 
00045 int K3dRayWork::FindRayId(const char* _strName)
00046 {
00047         K3dString strName(_strName);
00048         for(int i=0; i<m_pGameData->GetRayObjSP().GetNum(); i++)
00049         {
00050                 K3dRayObj *pRay = m_pGameData->GetRayObjSP().Get(i);
00051                 if(strName == pRay->GetName())
00052                 {
00053                         return i;
00054                 }
00055         }
00056         return -1;
00057 }

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