#include <K3dRayObj.h>
Inheritance diagram for K3dRayObj:
Public Member Functions | |
K3dRayObj () | |
~K3dRayObj () | |
K3dString & | GetName () |
int & | GetId () |
Get or set ray index. | |
Private Attributes | |
K3dString | m_strName |
Ray object name. | |
int | m_iId |
Ray index in global game data. |
Definition at line 39 of file K3dRayObj.h.
K3dRayObj::K3dRayObj | ( | ) |
K3dRayObj::~K3dRayObj | ( | ) |
Definition at line 41 of file K3dRayObj.cpp.
K3dString& K3dRayObj::GetName | ( | ) | [inline] |
int& K3dRayObj::GetId | ( | ) | [inline] |
Get or set ray index.
Definition at line 54 of file K3dRayObj.h.
References m_iId.
Referenced by K3dRayBuild::CreateNewRayObj().
K3dString K3dRayObj::m_strName [private] |
Ray object name.
Definition at line 41 of file K3dRayObj.h.
Referenced by GetName(), and K3dRayObj().
int K3dRayObj::m_iId [private] |
Ray index in global game data.
Definition at line 42 of file K3dRayObj.h.
Referenced by GetId(), and K3dRayObj().