#include <K3dColor4Build.h>
Inheritance diagram for K3dColor4Build:
Public Member Functions | |
K3dColor4Build (K3dGameData *_pGameData) | |
Constructor. | |
~K3dColor4Build () | |
K3dColor4 * | CreateNewColor4 () |
Create new 4d color and add this to the gloabal data. | |
Private Attributes | |
K3dGameData * | m_pGameData |
Global game data, data centered game system. |
Definition at line 38 of file K3dColor4Build.h.
K3dColor4Build::K3dColor4Build | ( | K3dGameData * | _pGameData | ) |
Constructor.
_pGameData | Pointer to global game data |
Definition at line 40 of file K3dColor4Build.cpp.
References m_pGameData, and K3dSceneData::SetColor4Build().
K3dColor4Build::~K3dColor4Build | ( | ) |
Definition at line 47 of file K3dColor4Build.cpp.
References K3dSafePointer< _T >::Delete(), K3dSafePointer< _T >::Get(), K3dGameData::GetColor4SP(), K3dSafePointer< _T >::GetNum(), and m_pGameData.
K3dColor4 * K3dColor4Build::CreateNewColor4 | ( | ) |
Create new 4d color and add this to the gloabal data.
Definition at line 57 of file K3dColor4Build.cpp.
References K3dGameData::GetColor4SP(), K3dColor4::GetId(), K3dSafePointer< _T >::GetNum(), m_pGameData, and K3dSafePointer< _T >::New().
Referenced by K3dVertexBuild::CreateNewVertexObj().
K3dGameData* K3dColor4Build::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented in K3dObjectBuild, K3dScene, K3dMngGeometry, and K3dMngSystem.
Definition at line 40 of file K3dColor4Build.h.
Referenced by CreateNewColor4(), K3dColor4Build(), and ~K3dColor4Build().