K3dVertexBuild.cpp

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00001 
00013 /***************************************************************************
00014  *   Copyright (C) 2007 by Jan Koci   *
00015  *   honza.koci@email.cz   *
00016  *   http://kengine.sourceforge.net/tutorial/
00017  *                                                                         *
00018  *   This program is free software; you can redistribute it and/or modify  *
00019  *   it under the terms of the GNU General Public License as published by  *
00020  *   the Free Software Foundation; either version 2 of the License, or     *
00021  *   (at your option) any later version.                                   *
00022  *                                                                         *
00023  *   This program is distributed in the hope that it will be useful,       *
00024  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00025  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00026  *   GNU General Public License for more details.                          *
00027  *                                                                         *
00028  *   You should have received a copy of the GNU General Public License     *
00029  *   along with this program; if not, write to the                         *
00030  *   Free Software Foundation, Inc.,                                       *
00031  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00032  ***************************************************************************/
00033 
00034 #include "K3dVertexBuild.h"
00035 
00039 K3dVertexBuild::K3dVertexBuild(K3dGameData *_pGameData):
00040         K3dVertexWork(_pGameData)
00041 {
00042         m_pGameData = _pGameData;
00043         // Set this pointer to the game data
00044         m_pGameData->SetVertexBuild(this);
00045 }
00046 
00047 K3dVertexBuild::~K3dVertexBuild(void)
00048 {
00049         DeleteVertices();
00050 }
00051 
00054 K3dVertexObj *K3dVertexBuild::CreateNewVertexObj()
00055 {
00056         // Create new vertex
00057         K3dVertexObj *pVertex = m_pGameData->GetVertexObjSP().New();
00058         pVertex->SetPosition(m_pGameData->GetVector3Build()->CreateNewVector3());
00059         pVertex->SetTexCoord(m_pGameData->GetVector2Build()->CreateNewVector2());
00060         pVertex->SetNormal(m_pGameData->GetVector3Build()->CreateNewVector3());
00061         pVertex->SetColor(m_pGameData->GetColor4Build()->CreateNewColor4());
00062         // Set vertex index
00063         pVertex->GetId() = m_pGameData->GetVertexObjSP().GetNum()-1;
00064         return pVertex;
00065 }
00066 
00068 void K3dVertexBuild::LoadVertices()
00069 {
00070         cout << "void K3dVertexBuild::LoadVertices()" << endl;
00071         K3dString strFc = "void K3dVertexBuild::LoadVertices() -- ";
00072         K3dString strOut;
00073 
00074         // Get lua from global data
00075         K3dLua *pLua = m_pGameData->GetLua();
00076 
00077         // Get number of vertices
00078         pLua->LuaGetGlobal(K_STR_NUM_VERTICES);
00079     if (!pLua->LuaIsNumber(-1))
00080         {
00081         //strOut = strFc + K_STR_NUM_VERTICES;
00082                 //strOut += " is not a valid number";
00083                 //pLua->LuaError(strOut.GetString().c_str());
00084                 cerr << "Warning :: void K3dVertexBuild::LoadVertices() -- Doesn`t load " << K_STR_NUM_VERTICES << " from map file" << endl;
00085                 return;
00086     }
00087         
00088         int iNumVerts = (int) pLua->LuaToNumber(-1);
00089         for(int i=0; i<iNumVerts; i++)
00090         {
00091                 
00092                 K3dVertexObj *pVertex = CreateNewVertexObj();
00093                 
00094                 K3dString kString(K_STR_VERTEX);
00095                 // Add number behind string
00096                 kString.AddNumber(i);
00097                 
00098                 pLua->LuaGetGlobal(kString.GetString().c_str());
00099                 if (!pLua->LuaIsTable(-1))
00100                 {
00101                         strOut = strFc + kString;
00102                         strOut += " is not a valid vertex table";
00103                         pLua->LuaError(strOut.GetString().c_str());
00104                 }
00105                 pVertex->GetName() = pLua->LuaGetFieldString(K_STR_NAME);
00106                 // Load vertex positions
00107                 pVertex->GetPosition()->GetX() = (float)pLua->LuaGetFieldNumber(K_STR_POS_X);
00108                 pVertex->GetPosition()->GetY() = (float)pLua->LuaGetFieldNumber(K_STR_POS_Y);
00109                 pVertex->GetPosition()->GetZ() = (float)pLua->LuaGetFieldNumber(K_STR_POS_Z);
00110                 
00111                 // Load Texutre coordinations positions
00112                 pVertex->GetTexCoord()->GetX() = (float)pLua->LuaGetFieldNumber(K_STR_COORD_X);
00113                 pVertex->GetTexCoord()->GetY() = (float)pLua->LuaGetFieldNumber(K_STR_COORD_Y);
00114                 
00115                 // Load normal vector
00116                 pVertex->GetNormal()->GetX() = (float)pLua->LuaGetFieldNumber(K_STR_NORMAL_X);
00117                 pVertex->GetNormal()->GetY() = (float)pLua->LuaGetFieldNumber(K_STR_NORMAL_Y);
00118                 pVertex->GetNormal()->GetZ() = (float)pLua->LuaGetFieldNumber(K_STR_NORMAL_Z);
00119 
00120                 // Load RGBA color vector
00121                 pVertex->GetColor()->GetR() = (GLubyte)pLua->LuaGetFieldNumber(K_STR_R);
00122                 pVertex->GetColor()->GetG() = (GLubyte)pLua->LuaGetFieldNumber(K_STR_G);
00123                 pVertex->GetColor()->GetB() = (GLubyte)pLua->LuaGetFieldNumber(K_STR_B);
00124                 pVertex->GetColor()->GetA() = (GLubyte)pLua->LuaGetFieldNumber(K_STR_A);
00125         }
00126 }
00127 
00129 void K3dVertexBuild::DeleteVertices()
00130 {
00131         std::cout << "void K3dVertexBuild::DeleteVertices()" << endl;
00132         while(m_pGameData->GetVertexObjSP().GetNum())
00133         {
00134                 K3dVertexObj *p = m_pGameData->GetVertexObjSP().Get(0);
00135                 p = m_pGameData->GetVertexObjSP().Delete(p);
00136         }
00137 }
00138 

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