#include <K3dCameraWork.h>
Inheritance diagram for K3dCameraWork:
Public Member Functions | |
K3dCameraWork (K3dGameData *_pGameData) | |
~K3dCameraWork (void) | |
int | FindCameraId (const char *_strName) |
Find camera index in global camera data by sphere name. | |
Private Attributes | |
K3dGameData * | m_pGameData |
Global game data, data centered game system. |
Definition at line 38 of file K3dCameraWork.h.
K3dCameraWork::K3dCameraWork | ( | K3dGameData * | _pGameData | ) |
K3dCameraWork::~K3dCameraWork | ( | void | ) |
Definition at line 40 of file K3dCameraWork.cpp.
int K3dCameraWork::FindCameraId | ( | const char * | _strName | ) |
Find camera index in global camera data by sphere name.
Definition at line 45 of file K3dCameraWork.cpp.
References K3dSafePointer< _T >::Get(), K3dGameData::GetCameraObjSP(), K3dSafePointer< _T >::GetNum(), and m_pGameData.
Referenced by K3dObjectWork::FindObjectId().
K3dGameData* K3dCameraWork::m_pGameData [private] |
Global game data, data centered game system.
Reimplemented in K3dObjectBuild, K3dScene, K3dMngGeometry, K3dMngSystem, and K3dObjectWork.
Definition at line 40 of file K3dCameraWork.h.
Referenced by FindCameraId(), and K3dCameraWork().