#include <K3dFaceObj.h>
Inheritance diagram for K3dFaceObj:
Public Member Functions | |
K3dFaceObj (K3dGameData *_pGameData) | |
~K3dFaceObj () | |
K3dString & | GetName () |
Get or set object name. | |
bool & | GetIsVisible () |
Get or set object visibility. | |
int & | GetId () |
Get or set object index. | |
Private Attributes | |
K3dString | m_strName |
Object name. | |
bool | m_bIsVisible |
Is object visible ? | |
int | m_iId |
Object index in global game data. |
Definition at line 38 of file K3dFaceObj.h.
K3dFaceObj::K3dFaceObj | ( | K3dGameData * | _pGameData | ) |
Definition at line 36 of file K3dFaceObj.cpp.
References K_STR_FACE_NO_DEF, m_bIsVisible, m_iId, and m_strName.
K3dFaceObj::~K3dFaceObj | ( | ) |
Definition at line 43 of file K3dFaceObj.cpp.
K3dString& K3dFaceObj::GetName | ( | ) | [inline] |
bool& K3dFaceObj::GetIsVisible | ( | ) | [inline] |
int& K3dFaceObj::GetId | ( | ) | [inline] |
Get or set object index.
Definition at line 61 of file K3dFaceObj.h.
References m_iId.
Referenced by K3dFaceBuild::CreateNewFaceObj().
K3dString K3dFaceObj::m_strName [private] |
bool K3dFaceObj::m_bIsVisible [private] |
Is object visible ?
Definition at line 41 of file K3dFaceObj.h.
Referenced by GetIsVisible(), and K3dFaceObj().
int K3dFaceObj::m_iId [private] |
Object index in global game data.
Definition at line 42 of file K3dFaceObj.h.
Referenced by GetId(), and K3dFaceObj().