K3dTextureBuild.h

Go to the documentation of this file.
00001 
00014 /***************************************************************************
00015  *   Copyright (C) 2007 by Jan Koci   *
00016  *   honza.koci@email.cz   *
00017  *   http://kengine.sourceforge.net/tutorial/
00018  *                                                                         *
00019  *   This program is free software; you can redistribute it and/or modify  *
00020  *   it under the terms of the GNU General Public License as published by  *
00021  *   the Free Software Foundation; either version 2 of the License, or     *
00022  *   (at your option) any later version.                                   *
00023  *                                                                         *
00024  *   This program is distributed in the hope that it will be useful,       *
00025  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00026  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00027  *   GNU General Public License for more details.                          *
00028  *                                                                         *
00029  *   You should have received a copy of the GNU General Public License     *
00030  *   along with this program; if not, write to the                         *
00031  *   Free Software Foundation, Inc.,                                       *
00032  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00033  ***************************************************************************/
00034 
00035 #pragma once
00036 
00037 #include "../K3dStream.h"
00038 #include "../../Graphics/K3dTextureObj.h"
00039 #include "../../Script/K3dLua.h"
00040 
00041 #include <SDL/SDL.h>
00042 #include <SDL/SDL_opengl.h>
00043 #include <SDL/SDL_image.h>
00044 
00045 #define K_MAX_TEXTURES 2000
00046 
00047 
00048 class K3dTextureBuild
00049 {
00050                 K3dGameData *m_pGameData;       
00051                 int m_iWidth;
00052                 int m_iHeight;
00053 
00054                 bool SwapSurfaceRows ( SDL_Surface *_ptSurface );
00056                 GLuint CreateTexture ( SDL_Surface *_ptSurface );
00057         public:
00058 
00059                 K3dTextureBuild ( K3dGameData *_pGameData );
00060                 ~K3dTextureBuild();
00061 
00062                 void LoadTextures();
00063                 int FindTextureId ( const char* _strName );
00065                 GLuint CreateTexture ( const char* _strFileName );
00066 
00069                 int GetTextureWidth()
00070                 {
00071                         return m_iWidth;
00072                 }
00075                 int GetTextureHeight()
00076                 {
00077                         return m_iHeight;
00078                 }
00079 
00080                 void DeleteTextures();
00081 };
00082 

Generated on Thu Aug 16 23:53:28 2007 for K3dEngine by  doxygen 1.5.0