00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #include "K3dSphereMove.h" 00034 00035 00036 K3dSphereMove::K3dSphereMove() 00037 { 00038 m_pRotation = NULL; 00039 m_pRelPosition = NULL; 00040 m_pMatrix = NULL; 00041 m_pRotMatrix = NULL; 00042 } 00043 00044 K3dSphereMove::~K3dSphereMove() 00045 {} 00046 00048 void K3dSphereMove::SetRenderMatrix() 00049 { 00050 *m_pMatrix = *m_pRotMatrix; 00051 m_pMatrix->Translation ( *GetPosition() ); 00052 } 00053 00055 void K3dSphereMove::Rotate ( const K3dVector3 &_rkAngle ) 00056 { 00057 K3dVector3 kAngle = _rkAngle * K3dMath::K_DEG_TO_RAD; 00058 // Set quaternion from angle 00059 K3dQuaternion kQuat; 00060 kQuat.FromAxisAngle ( kAngle ); 00061 // Set rotation matrix from quaternion 00062 kQuat.ToRotationMatrix ( *m_pRotMatrix ); 00063 } 00064 00066 void K3dSphereMove::Move ( const K3dVector3Obj &_rkPosition, const K3dVector3Obj &_rkAngle ) 00067 { 00068 *GetPosition() = _rkPosition; 00069 Rotate ( _rkAngle ); 00070 SetRenderMatrix(); 00071 }