K3dSceneData.cpp

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00001 
00013 /***************************************************************************
00014  *   Copyright (C) 2007 by Jan Koci   *
00015  *   honza.koci@email.cz   *
00016  *   http://kengine.sourceforge.net/tutorial/
00017  *                                                                         *
00018  *   This program is free software; you can redistribute it and/or modify  *
00019  *   it under the terms of the GNU General Public License as published by  *
00020  *   the Free Software Foundation; either version 2 of the License, or     *
00021  *   (at your option) any later version.                                   *
00022  *                                                                         *
00023  *   This program is distributed in the hope that it will be useful,       *
00024  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00025  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00026  *   GNU General Public License for more details.                          *
00027  *                                                                         *
00028  *   You should have received a copy of the GNU General Public License     *
00029  *   along with this program; if not, write to the                         *
00030  *   Free Software Foundation, Inc.,                                       *
00031  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00032  ***************************************************************************/
00033 
00034 #include "K3dSceneData.h"
00035 
00036 K3dSceneData::K3dSceneData()
00037 {
00038         InitPath();
00039         m_pTimer = NULL;
00040         m_pKeyMap = NULL;
00041         m_pMouse = NULL;
00042         m_pLua = NULL;
00043         m_pViewMatrix = NULL;
00044         m_pPlaneBuild = NULL;
00045         m_pPolyPlaneBuild = NULL;
00046         m_pImageBuild = NULL;
00047         m_pTextureBuild = NULL;
00048         m_pOpenGL = NULL;
00049         m_pVector3Build = NULL;
00050         m_pColor3Build = NULL;
00051         m_pMatrixBuild = NULL;
00052         m_pSphereBuild = NULL;
00053         m_pStream = NULL;
00054         m_pRayBuild = NULL;
00055         m_pIntersection = NULL;
00056         m_pVertexWork = NULL;
00057         m_pImageWork = NULL;
00058         m_pBoxWork = NULL;
00059         m_pLineBuild = NULL;
00060         m_pBoxBuild = NULL;
00061         m_pTriangleBuild = NULL;
00062         m_pTriangleWork = NULL;
00063         m_pMouse = NULL;
00064 }
00065 
00066 K3dSceneData::~K3dSceneData()
00067 {
00068 }
00069 
00071 void K3dSceneData::InitPath()
00072 {
00073         cout << "void K3dSceneData::InitPath()" << endl;
00074         
00075         if(m_tPath.size() == 0)
00076         {
00077                 // Add default path arrays by number of paths
00078                 for(int i=0; i<K_NUM_PATHS; i++)
00079                 {       
00080                         // Add empty path
00081                         m_tPath.push_back("");
00082                 }
00083                 TString str = m_strOut.SetNum(K_NUM_PATHS);
00084         }
00085         cout << "Reserved path array " << m_tPath.size() << endl;
00086         
00087 }
00088 
00089 
00090 
00091 

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