#include "K3dQuaternion.h"
Go to the source code of this file.
Defines | |
#define | EQUIVALENT(a, b) (((a < b + K3dMath::EPSILON) && (a > b - K3dMath::EPSILON)) ? true : false) |
K3dEngine 1.0 - OpenGL Game Engine http://sourceforge.net/projects/kengine/
05.09.15 - First version 06.05.09 - Linux version
Definition in file K3dQuaternion.cpp.
#define EQUIVALENT | ( | a, | |||
b | ) | (((a < b + K3dMath::EPSILON) && (a > b - K3dMath::EPSILON)) ? true : false) |