K3dQuaternion.cpp File Reference

#include "K3dQuaternion.h"

Go to the source code of this file.

Defines

#define EQUIVALENT(a, b)   (((a < b + K3dMath::EPSILON) && (a > b - K3dMath::EPSILON)) ? true : false)


Detailed Description

Rotation and interpolation by quaternion

K3dEngine 1.0 - OpenGL Game Engine http://sourceforge.net/projects/kengine/

05.09.15 - First version 06.05.09 - Linux version

Definition in file K3dQuaternion.cpp.


Define Documentation

#define EQUIVALENT ( a,
 )     (((a < b + K3dMath::EPSILON) && (a > b - K3dMath::EPSILON)) ? true : false)

Definition at line 36 of file K3dQuaternion.cpp.

Referenced by K3dQuaternion::GetValue().


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