K3dMngGeometry.h

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00001 
00014 /***************************************************************************
00015  *   Copyright (C) 2007 by Jan Koci   *
00016  *   honza.koci@email.cz   *
00017  *   http://kengine.sourceforge.net/tutorial/
00018  *                                                                         *
00019  *   This program is free software; you can redistribute it and/or modify  *
00020  *   it under the terms of the GNU General Public License as published by  *
00021  *   the Free Software Foundation; either version 2 of the License, or     *
00022  *   (at your option) any later version.                                   *
00023  *                                                                         *
00024  *   This program is distributed in the hope that it will be useful,       *
00025  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00026  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00027  *   GNU General Public License for more details.                          *
00028  *                                                                         *
00029  *   You should have received a copy of the GNU General Public License     *
00030  *   along with this program; if not, write to the                         *
00031  *   Free Software Foundation, Inc.,                                       *
00032  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00033  ***************************************************************************/
00034 
00035 
00036 #pragma once
00037 
00038 //#include "../GameData/K3dGameData.h"
00039 #include "../../GLRenderer/K3dLight.h"
00040 #include "../../GLRenderer/K3dDraw.h"
00041 #include "../Builder/K3dObjectBuild.h"
00042 #include "../../MathCore/K3dAim.h"
00043 #include "../Builder/K3dTextureBuild.h"
00044 #include "../Builder/K3dRayBuild.h"
00045 #include "../../Tools/K3dTools.h"
00046 
00047 
00048 class K3dMngGeometry:
00049                         public K3dObjectBuild,
00050                         public K3dLight,
00051                         public K3dDraw,
00052                         public K3dAim,
00053                         public K3dTools
00054 {
00055                 K3dGameData *m_pGameData;       
00056                 K3dOpenGL *m_pOpenGL;           
00057         public:
00058                 K3dMngGeometry ( K3dGameData *_pGameData );
00059                 ~K3dMngGeometry();
00060 
00061                 void InitMngGeometry();
00062                 void UpdateMngGeometry();
00063                 void DrawMngGeometry();
00064                 void DeleteMngGeometry();
00065 };
00066 

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