#include <iostream>
#include <map>
#include "K3dKeyboard.h"
#include "../System/K3dString.h"
#include "../System/GameData/K3dGameData.h"
Go to the source code of this file.
Classes | |
class | K3dKeyMap |
Typedefs | |
typedef std::map< EKeyMapAction, int > | TKeyMap |
Enumerations | |
enum | EKeyMapAction { K_GO_FORWARD = 0, K_GO_BACKWARD, K_GO_UP, K_GO_DOWN, K_STRAFE_LEFT, K_STRAFE_RIGHT, K_LURCH_LEFT, K_LURCH_RIGHT, K_TURN_LEFT, K_TURN_RIGHT, K_TURN_UP, K_TURN_DOWN, K_NUM_ACTION } |
K3dEngine 1.0 - OpenGL Game Engine http://sourceforge.net/projects/kengine/
06.05.22 - First version
Definition in file K3dKeyMap.h.
typedef std::map<EKeyMapAction, int> TKeyMap |
Definition at line 58 of file K3dKeyMap.h.
enum EKeyMapAction |
K_GO_FORWARD | |
K_GO_BACKWARD | |
K_GO_UP | |
K_GO_DOWN | |
K_STRAFE_LEFT | |
K_STRAFE_RIGHT | |
K_LURCH_LEFT | |
K_LURCH_RIGHT | |
K_TURN_LEFT | |
K_TURN_RIGHT | |
K_TURN_UP | |
K_TURN_DOWN | |
K_NUM_ACTION |
Definition at line 41 of file K3dKeyMap.h.