#include <iostream>
#include <vector>
Go to the source code of this file.
Classes | |
class | K3dEdgeData |
Typedefs | |
typedef std::vector< K3dEdge * > | TEdgePointerArray |
K3dEngine 1.0 - OpenGL Game Engine http://sourceforge.net/projects/kengine/
06.07.18 - First version
Definition in file K3dEdgeData.h.
typedef std::vector<K3dEdge*> TEdgePointerArray |
Definition at line 41 of file K3dEdgeData.h.