K3dEdgeData.h File Reference

#include <iostream>
#include <vector>

Go to the source code of this file.

Classes

class  K3dEdgeData

Typedefs

typedef std::vector< K3dEdge * > TEdgePointerArray


Detailed Description

Storage of all edge objects in scene

K3dEngine 1.0 - OpenGL Game Engine http://sourceforge.net/projects/kengine/

06.07.18 - First version

Definition in file K3dEdgeData.h.


Typedef Documentation

typedef std::vector<K3dEdge*> TEdgePointerArray

Definition at line 41 of file K3dEdgeData.h.


Generated on Thu Aug 16 23:53:30 2007 for K3dEngine by  doxygen 1.5.0