00001 00011 /*************************************************************************** 00012 * Copyright (C) 2007 by Jan Koci * 00013 * honza.koci@email.cz * 00014 * http://kengine.sourceforge.net/tutorial/ 00015 * * 00016 * This program is free software; you can redistribute it and/or modify * 00017 * it under the terms of the GNU General Public License as published by * 00018 * the Free Software Foundation; either version 2 of the License, or * 00019 * (at your option) any later version. * 00020 * * 00021 * This program is distributed in the hope that it will be useful, * 00022 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00023 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00024 * GNU General Public License for more details. * 00025 * * 00026 * You should have received a copy of the GNU General Public License * 00027 * along with this program; if not, write to the * 00028 * Free Software Foundation, Inc., * 00029 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00030 ***************************************************************************/ 00031 00032 #pragma once 00033 00034 #include "../System/GameData/K3dGameData.h" 00035 #include "K3dMath.h" 00036 #include "../Geometry/K3dRay.h" 00037 #include "../Geometry/K3dRayObj.h" 00038 #include "../Geometry/K3dCameraObj.h" 00039 #include "K3dVector2.h" 00040 #include "../System/Builder/K3dRayBuild.h" 00041 00042 00043 class K3dAim 00044 { 00045 K3dGameData *m_pGameData; 00046 float m_fAverage; 00047 //K3dRay m_kRay; ///< Aiming ray 00048 float m_fFarDist; 00049 K3dRayObj *m_pRay; 00050 K3dRayBuild *m_pRayBuild; 00051 00052 void CalcAimRayAverage ( const float _fFarDist ); 00053 00054 public: 00055 K3dAim ( K3dGameData *_pGameData ); 00056 ~K3dAim(); 00057 00058 void CreateAimRay(); 00059 void CalcAimRay(); 00060 00061 00063 float &GetAverage() 00064 { 00065 return m_fAverage; 00066 } 00067 00069 float &GetFarDist() 00070 { 00071 return m_fFarDist; 00072 } 00073 }; 00074