CheckVertexArray(TVertexArray &_rvVertex, ofstream *_pOut) | K3dVertexWork | |
CreateNewVertexObj() | K3dVertexBuild | |
DeleteDupVerts(TVertexArray &_rvVertex) | K3dVertexWork | |
DeleteVertex(K3dVertexObj *_pVertex, TVertexArray &_rvVertex) | K3dVertexWork | |
DeleteVertices() | K3dVertexBuild | |
FindVertex(const char *_strName) | K3dVertexWork | |
FindVertexId(const char *_strName) | K3dVertexWork | |
K3dVertexBuild(K3dGameData *_pGameData) | K3dVertexBuild | |
K3dVertexWork(K3dGameData *_pGameData) | K3dVertexWork | |
LoadVertices() | K3dVertexBuild | |
m_pGameData | K3dVertexBuild | [private] |
~K3dVertexBuild(void) | K3dVertexBuild | |
~K3dVertexWork(void) | K3dVertexWork |