AddScalar(K3dVector3Obj &_rkV, const float fScalar, const int i) | K3dVector3Work | |
AddVector(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
Angle(K3dVector3Obj &_rkAngle) | K3dVector3Work | |
AngleBetweenNormals(const K3dVector3Obj &_rkNormal0, const K3dVector3Obj &_rkNormal1) | K3dVector3Work | |
AngleBetweenVectors(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
AngleBetweenVectors(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1, const K3dVector3Obj &_rkCentre) | K3dVector3Work | |
CalcCentre(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1, const K3dVector3Obj &_rkV2) | K3dVector3Work | |
CalcVectorArrayCentre(K3dVector3Obj &_rkVCentre, const TVector3Array &_rvVector) | K3dVector3Work | |
CheckVector3Array(TVector3Array &_rvVector) | K3dVector3Work | |
CompareIntScalars(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
CreateNewVector3() | K3dVector3Build | |
Cross(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
DivideVector(K3dVector3Obj &_rkV0, const float _fDivider) | K3dVector3Work | |
Dot(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
DotAngleBetweenVectors(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
EqualRange(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1, const float _fRange) | K3dVector3Work | |
Invert(K3dVector3 &_rkV) | K3dVector3Work | |
K3dVector3Build(K3dGameData *_pGameData) | K3dVector3Build | |
K3dVector3Work(K3dGameData *_pGameData) | K3dVector3Work | |
Length(const K3dVector3Obj &_rkV) | K3dVector3Work | |
m_pGameData | K3dVector3Build | [private] |
Multiply(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
Normal(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1, const K3dVector3Obj &_rkV2) | K3dVector3Work | |
Normalize(const K3dVector3Obj &_rkV) | K3dVector3Work | |
Perpendicular(const K3dVector3Obj &_rkP, const K3dVector3Obj &_rkQ) | K3dVector3Work | |
Projection(const K3dVector3Obj &_rkP, const K3dVector3Obj &_rkQ) | K3dVector3Work | |
Reflection(const K3dVector3Obj &_rkDirection, const K3dVector3Obj &_rkNormal) | K3dVector3Work | |
Sqr(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
SquaredLength(const K3dVector3Obj &_rkV) | K3dVector3Work | |
SquaredLength(const K3dVector3Obj &_rkV) const | K3dVector3Work | |
SubtractScalar(K3dVector3Obj &_rkV, const float _fScalar, const int _iId) | K3dVector3Work | |
SwapXY(K3dVector3Obj &_rkV) | K3dVector3Work | |
SwapXZ(K3dVector3Obj &_rkV) | K3dVector3Work | |
SwapYZ(K3dVector3Obj &_rkV) | K3dVector3Work | |
Translate(K3dVector3 &_rkV, const K3dVector3 &_rkDir, const float _fDist) | K3dVector3Work | |
UnitCross(const K3dVector3Obj &_rkV0, const K3dVector3Obj &_rkV1) | K3dVector3Work | |
UnitLength(const K3dVector3Obj &_rkV) | K3dVector3Work | |
VectorBetween(const K3dVector3Obj &_rkV1, const K3dVector3Obj &_rkV2) | K3dVector3Work | |
~K3dVector3Build(void) | K3dVector3Build | |
~K3dVector3Work(void) | K3dVector3Work | |