BuildTriangles() | K3dTriangulation | |
CreateNewTriangle(K3dVector3Obj *_pV0, K3dVector3Obj *_pV1, K3dVector3Obj *_pV2, const K3dVector3Obj *_pNormal) | K3dTriangulation | [private] |
CreatePolyFromVertexArray(const TVertexArray &_rvVertex) | K3dConvex | |
GetEdgePlane() | K3dConvex | [inline] |
InitConvex() | K3dConvex | |
K3dConvex(K3dGameData *_pGameData) | K3dConvex | |
K3dTriangulation(K3dGameData *_pGameData) | K3dTriangulation | |
m_pBoxWork | K3dTriangulation | [private] |
m_pGameData | K3dTriangulation | [private] |
m_pTriangleBuild | K3dTriangulation | [private] |
m_pVector3Build | K3dTriangulation | [private] |
SortVector3ArrayByAngle(K3dPolyPlane *_pPolyPlane) | K3dTriangulation | [private] |
Triangulate(const TVertexArray &_rvVertex) | K3dTriangulation | [private] |
TriangulatePoly(K3dPolyObj *_pPoly) | K3dTriangulation | [private] |
TriangulatePolyPlane(K3dPolyPlane *_pPolyPlane) | K3dTriangulation | [private] |
~K3dConvex() | K3dConvex | |
~K3dTriangulation() | K3dTriangulation |