CalcNormal(const int _iTriangleId) | K3dTriangleWork | |
CalcScale(const int _iTriangleId, const float fDistance) | K3dTriangleWork | |
CalcTriangleCentre(const int _iTriangleId) | K3dTriangleWork | |
CreateNewTriangleObj() | K3dTriangleBuild | |
CreateNewTriangleObj(K3dVector3Obj *_pV0, K3dVector3Obj *_pV1, K3dVector3Obj *_pV2) | K3dTriangleBuild | |
DeleteTriangles() | K3dTriangleBuild | |
K3dTriangleBuild(K3dGameData *_pGameData) | K3dTriangleBuild | |
K3dTriangleWork(K3dGameData *_pGameData) | K3dTriangleWork | |
LoadTriangles() | K3dTriangleBuild | |
m_pGameData | K3dTriangleBuild | [private] |
m_pTriangleWork | K3dTriangleBuild | [private] |
m_pVector3Build | K3dTriangleBuild | [private] |
~K3dTriangleBuild(void) | K3dTriangleBuild | |
~K3dTriangleWork(void) | K3dTriangleWork |