CreateTexture(SDL_Surface *_ptSurface) | K3dTextureBuild | [private] |
CreateTexture(const char *_strFileName) | K3dTextureBuild | |
DeleteTextures() | K3dTextureBuild | |
FindTextureId(const char *_strName) | K3dTextureBuild | |
GetTextureHeight() | K3dTextureBuild | [inline] |
GetTextureWidth() | K3dTextureBuild | [inline] |
K3dTextureBuild(K3dGameData *_pGameData) | K3dTextureBuild | |
LoadTextures() | K3dTextureBuild | |
m_iHeight | K3dTextureBuild | [private] |
m_iWidth | K3dTextureBuild | [private] |
m_pGameData | K3dTextureBuild | [private] |
SwapSurfaceRows(SDL_Surface *_ptSurface) | K3dTextureBuild | [private] |
~K3dTextureBuild() | K3dTextureBuild |