| K3dMatrixWork(K3dGameData *_pGameData) | K3dMatrixWork | |
| m_kMatrix | K3dMatrixWork | [private] |
| m_pGameData | K3dMatrixWork | [private] |
| m_pVector3Work | K3dMatrixWork | [private] |
| RotationArbitraryVector(K3dMatrix &_rM, const K3dVector3Obj &_rkVector, const K3dVector3Obj &_rkArbitrary) | K3dMatrixWork | |
| RotationArbitraryVectorGL(K3dMatrix &_rM, const K3dVector3Obj &_rkVector, const K3dVector3Obj &_rkArbitrary) | K3dMatrixWork | |
| RotationForwardVector(K3dMatrix &_rM, const K3dVector3Obj &_rV) | K3dMatrixWork | |
| RotationForwardVectorGL(K3dMatrix &_rM, const K3dVector3Obj &_rV) | K3dMatrixWork | |
| RotationRightVector(K3dMatrix &_rM, const K3dVector3Obj &_rV) | K3dMatrixWork | |
| RotationRightVectorGL(K3dMatrix &_rM, const K3dVector3Obj &_rV) | K3dMatrixWork | |
| RotationUpVector(K3dMatrix &_rM, const K3dVector3Obj &_rV) | K3dMatrixWork | |
| RotationUpVectorGL(K3dMatrix &_rM, const K3dVector3Obj &_rV) | K3dMatrixWork | |
| ~K3dMatrixWork(void) | K3dMatrixWork | |