K3dVorLeafBuild.cpp

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #include "K3dVorLeafBuild.h"
00034 
00038 K3dVorLeafBuild::K3dVorLeafBuild(K3dGameData *_pGameData)
00039 {
00040         m_pGameData = _pGameData;
00041         // Set this pointer to the game data
00042         m_pGameData->SetVorLeafBuild(this);
00043 }
00044 
00045 K3dVorLeafBuild::~K3dVorLeafBuild(void)
00046 {
00047         DeleteVorLeafs();
00048 }
00049 
00052 K3dVorLeafObj *K3dVorLeafBuild::CreateNewVorLeafObj()
00053 {
00054         K3dVorLeafObj *pVorLeaf= m_pGameData->GetVorLeafObjSP().New();
00055         //pVorLeaf->SetPlane(m_pGameData->GetPlaneBuild()->CreateNewPlaneObj());
00056         //pVorLeaf->SetPoly(m_pGameData->GetPolyBuild()->CreateNewPolyObj());
00057         pVorLeaf->GetId() = m_pGameData->GetVorLeafObjSP().GetNum()-1;
00058         return pVorLeaf;
00059 }
00060 
00061 
00063 void K3dVorLeafBuild::DeleteVorLeafs()
00064 {
00065         std::cout << "void K3dVorLeafBuild::DeleteVorLeafs()" << endl;
00066         while(m_pGameData->GetVorLeafObjSP().GetNum())
00067         {
00068                 K3dVorLeafObj *p = m_pGameData->GetVorLeafObjSP().Get(0);
00069                 p = m_pGameData->GetVorLeafObjSP().Delete(p);
00070         }
00071 }
00072 

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