K3dVertexBuild.h

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00001 
00013 /***************************************************************************
00014  *   Copyright (C) 2007 by Jan Koci   *
00015  *   honza.koci@email.cz   *
00016  *   http://kengine.sourceforge.net/tutorial/
00017  *                                                                         *
00018  *   This program is free software; you can redistribute it and/or modify  *
00019  *   it under the terms of the GNU General Public License as published by  *
00020  *   the Free Software Foundation; either version 2 of the License, or     *
00021  *   (at your option) any later version.                                   *
00022  *                                                                         *
00023  *   This program is distributed in the hope that it will be useful,       *
00024  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00025  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00026  *   GNU General Public License for more details.                          *
00027  *                                                                         *
00028  *   You should have received a copy of the GNU General Public License     *
00029  *   along with this program; if not, write to the                         *
00030  *   Free Software Foundation, Inc.,                                       *
00031  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00032  ***************************************************************************/
00033 
00034 #pragma once
00035 
00036 #include "../K3dStream.h"
00037 #include "../../Geometry/K3dVertexObj.h"
00038 #include "../Worker/K3dVertexWork.h"
00039 #include "../Builder/K3dVector3Build.h"
00040 #include "../Builder/K3dVector2Build.h"
00041 #include "../Builder/K3dColor4Build.h"
00042 
00043 
00044 class K3dVertexBuild:
00045                         public K3dVertexWork
00046 {
00047                 K3dGameData *m_pGameData;       
00048         public:
00049                 K3dVertexBuild ( K3dGameData *_pGameData );
00050                 ~K3dVertexBuild ( void );
00051 
00052                 void LoadVertices();
00053                 void DeleteVertices();
00054                 K3dVertexObj *CreateNewVertexObj();
00055 };
00056 

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