00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #pragma once 00034 00035 #include <SDL/SDL.h> 00036 #include <SDL/SDL_opengl.h> 00037 #include <SDL/SDL_image.h> 00038 #include "GameData/K3dGameData.h" 00039 00040 #define K_DEFAULT_SPEED 10 00041 #define K_DEFAULT_FPS 25 00042 00043 class K3dTimer 00044 { 00045 K3dGameData *m_pGameData; 00046 float m_fFps; 00047 unsigned int m_uiLastTime; 00048 unsigned int m_uiNumFrames; 00049 unsigned int m_uiWaitingTime; 00050 public: 00051 K3dTimer ( K3dGameData *_pGameData ); 00052 ~K3dTimer(); 00053 00054 void CalculateFPS(); 00055 bool Wait ( const int _iMsec ); 00056 00057 float GetFPS() 00058 { 00059 return m_fFps; 00060 } 00061 00062 unsigned int GetNumFrames() 00063 { 00064 return m_uiNumFrames; 00065 } 00066 00068 void SynchronizeSpeed ( float &_fSpeed ) 00069 { 00070 if ( m_fFps > K_DEFAULT_FPS ) 00071 { 00072 _fSpeed /= m_fFps; 00073 } 00074 else 00075 { 00076 _fSpeed = K_DEFAULT_SPEED; 00077 } 00078 } 00079 00080 }; 00081