00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #pragma once 00034 00035 #include "../MathCore/K3dVector3Obj.h" 00036 00037 00038 class K3dRay 00039 { 00040 // Ray is R(t) = P+t*D for t >= 0. D is not necessarily unit length. 00041 00042 K3dVector3Obj *m_pOrigin; // P 00043 K3dVector3Obj *m_pDirection; // D 00044 public: 00045 K3dRay ( K3dVector3Obj *_pOrigin, K3dVector3Obj *_pDirection ); 00046 K3dRay(); 00047 ~K3dRay(); 00048 00049 K3dRay& operator= ( K3dRay& _rkRay ); 00050 00051 K3dVector3Obj* GetOrigin() 00052 { 00053 return m_pOrigin; 00054 } 00055 00056 const K3dVector3Obj* GetOrigin() const 00057 { 00058 return m_pOrigin; 00059 } 00060 00061 void SetOrigin ( K3dVector3Obj* _pOrigin ) 00062 { 00063 m_pOrigin = _pOrigin; 00064 } 00065 00066 K3dVector3Obj* GetDirection() 00067 { 00068 return m_pDirection; 00069 } 00070 00071 const K3dVector3Obj* GetDirection() const 00072 { 00073 return m_pDirection; 00074 } 00075 00076 void SetDirection ( K3dVector3Obj* _pDirection ) 00077 { 00078 m_pDirection = _pDirection; 00079 } 00080 }; 00081