K3dOpenGL.h

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00001 
00013 /***************************************************************************
00014  *   Copyright (C) 2007 by Jan Koci   *
00015  *   honza.koci@email.cz   *
00016  *   http://kengine.sourceforge.net/tutorial/
00017  *                                                                         *
00018  *   This program is free software; you can redistribute it and/or modify  *
00019  *   it under the terms of the GNU General Public License as published by  *
00020  *   the Free Software Foundation; either version 2 of the License, or     *
00021  *   (at your option) any later version.                                   *
00022  *                                                                         *
00023  *   This program is distributed in the hope that it will be useful,       *
00024  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00025  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00026  *   GNU General Public License for more details.                          *
00027  *                                                                         *
00028  *   You should have received a copy of the GNU General Public License     *
00029  *   along with this program; if not, write to the                         *
00030  *   Free Software Foundation, Inc.,                                       *
00031  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00032  ***************************************************************************/
00033 
00034 #pragma once
00035 
00036 #include "../System/Builder/K3dTextureBuild.h"
00037 
00038 class K3dOpenGL
00039 {
00040                 K3dGameData *m_pGameData;       
00041         public:
00042                 K3dOpenGL ( K3dGameData *_pGameData );
00043                 ~K3dOpenGL();
00044 
00045                 bool InitGL();
00046                 void ResizeGL ( const int _iWidth, int _iHeight );
00047                 void Set2DProjection();
00048                 void Set3DProjection();
00049 
00050 };
00051 
00053 inline bool K3dOpenGL::InitGL()
00054 {
00055         glClearColor ( 0.0, 0.0, 0.0, 0.0 );
00056         glClearDepth ( 1.0 );
00057         glDepthFunc ( GL_LEQUAL );
00058         glEnable ( GL_DEPTH_TEST );
00059         glShadeModel ( GL_SMOOTH );
00060         glHint ( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
00061 
00062         glEnable ( GL_TEXTURE_2D );
00063         // Set cull face
00064         glCullFace ( GL_BACK );
00065         glEnable ( GL_CULL_FACE );
00066 
00067         return true;
00068 }
00069 

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