00001 00013 /*************************************************************************** 00014 * Copyright (C) 2007 by Jan Koci * 00015 * honza.koci@email.cz * 00016 * http://kengine.sourceforge.net/tutorial/ 00017 * * 00018 * This program is free software; you can redistribute it and/or modify * 00019 * it under the terms of the GNU General Public License as published by * 00020 * the Free Software Foundation; either version 2 of the License, or * 00021 * (at your option) any later version. * 00022 * * 00023 * This program is distributed in the hope that it will be useful, * 00024 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00025 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00026 * GNU General Public License for more details. * 00027 * * 00028 * You should have received a copy of the GNU General Public License * 00029 * along with this program; if not, write to the * 00030 * Free Software Foundation, Inc., * 00031 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00032 ***************************************************************************/ 00033 00034 #pragma once 00035 00036 #include "../System/Builder/K3dTextureBuild.h" 00037 00038 class K3dOpenGL 00039 { 00040 K3dGameData *m_pGameData; 00041 public: 00042 K3dOpenGL ( K3dGameData *_pGameData ); 00043 ~K3dOpenGL(); 00044 00045 bool InitGL(); 00046 void ResizeGL ( const int _iWidth, int _iHeight ); 00047 void Set2DProjection(); 00048 void Set3DProjection(); 00049 00050 }; 00051 00053 inline bool K3dOpenGL::InitGL() 00054 { 00055 glClearColor ( 0.0, 0.0, 0.0, 0.0 ); 00056 glClearDepth ( 1.0 ); 00057 glDepthFunc ( GL_LEQUAL ); 00058 glEnable ( GL_DEPTH_TEST ); 00059 glShadeModel ( GL_SMOOTH ); 00060 glHint ( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); 00061 00062 glEnable ( GL_TEXTURE_2D ); 00063 // Set cull face 00064 glCullFace ( GL_BACK ); 00065 glEnable ( GL_CULL_FACE ); 00066 00067 return true; 00068 } 00069