K3dIntrLinePlane.cpp

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #include "K3dIntrLinePlane.h"
00034 
00035 K3dIntrLinePlane::K3dIntrLinePlane(K3dGameData *_pGameData):
00036         K3dDistance(_pGameData)
00037 {
00038         m_pGameData = _pGameData;
00039 }
00040 
00041 K3dIntrLinePlane::~K3dIntrLinePlane()
00042 {
00043 }
00044 
00047 bool K3dIntrLinePlane::LinePlane(const K3dRay &_rkLine, const K3dPlane &_rkPlane)
00048 {
00049         m_kIntrPoint.Reset();
00050         // Calculate distance plane and line origin point
00051         m_fDistanceOrigin = PointPlane(_rkPlane, *_rkLine.GetOrigin());
00052         // Calculate distance plane and line direction point
00053         m_fDistanceDirection = PointPlane(_rkPlane, *_rkLine.GetDirection());
00054         // If sign of origin and direction is equal then return false
00055         int iSignOrigin = K3dMath::Sign(m_fDistanceOrigin);
00056         int iSignDistance = K3dMath::Sign(m_fDistanceDirection);
00057         if(iSignOrigin == iSignDistance)
00058         {
00059                 switch (iSignOrigin)
00060                 {
00061                         case -1:
00062                                 m_eLinePos = K3D_BACK_LINE;
00063                                 break;
00064                         case 0:
00065                                 m_eLinePos = K3D_ON_PLANE_LINE;
00066                                 break;
00067                         case 1:
00068                                 m_eLinePos = K3D_FRONT_LINE;
00069                                 break;
00070                         default: 
00071                                 break;
00072                 }
00073                 return false;
00074         }
00075         // Calculate origin
00076         float fOrigin = m_pGameData->GetVector3Work()->Dot( *_rkPlane.GetNormal(), *_rkLine.GetOrigin());
00077         fOrigin -= _rkPlane.GetDistance();
00078         // Calculate direction
00079         K3dVector3Obj kLineDirection = *_rkLine.GetDirection() - *_rkLine.GetOrigin();
00080         float fDirection = m_pGameData->GetVector3Work()->Dot( *_rkPlane.GetNormal(), kLineDirection );
00081         // If direction is not zero then the line intersect the plane
00082         if(fDirection!=(float)0)
00083         {
00084                 // Calculate t value
00085                 float fValue = 1/fDirection;
00086                 fValue = -fOrigin * fValue;
00087                 // Calculate result point
00088                 m_kIntrPoint = *_rkLine.GetOrigin() + (kLineDirection * fValue);
00089                 // Set line position oposit the plane
00090                 m_eLinePos = K3D_LINE_INTR_PLANE;
00091                 return true;
00092         }
00093         // Set line position oposit the plane
00094         if(iSignOrigin == -1)
00095         {
00096                 m_eLinePos = K3D_BACK_LINE;
00097         }
00098         else
00099         {
00100                 m_eLinePos = K3D_FRONT_LINE;
00101         }
00102         return false;
00103 }       

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