K3dIntrLinSph.h

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #pragma once
00034 
00035 #include "../Geometry/K3dSphere.h"
00036 #include "K3dVector3.h"
00037 #include "K3dDistance.h"
00038 #include "K3dMath.h"
00039 #include "K3dIntrLinePlane.h"
00040 
00041 class K3dIntrLinSph: public K3dIntrLinePlane
00042 {
00043                 K3dGameData *m_pGameData;       
00044         public:
00045                 K3dIntrLinSph ( K3dGameData *_pGameData );
00046                 ~K3dIntrLinSph ( void );
00047 
00048                 bool RaySphere ( const K3dRay &_rkRay, const K3dSphere &_rkSphere );
00049                 // Find the point where a line intersect a sphere
00050                 //bool FindLineSphere(const CLine kLine, const CSphere kSphere, int& riQuantity, CVector3 akPoint[2]);
00051 
00052                 // Test intersection ray and sphere
00053                 //bool TestIntersection (const CRay kRay, const CSphere kSphere);
00054                 // Find the point where a ray intersect a sphere
00055                 //bool FindRaySphere(const CRay kRay, const CSphere kSphere, int& riQuantity,  CVector3 akPoint[2]);
00056 
00057 };
00058 

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