K3dGuiObject.h

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00001 
00011 /***************************************************************************
00012  *   Copyright (C) 2007 by Jan Koci   *
00013  *   honza.koci@email.cz   *
00014  *   http://kengine.sourceforge.net/tutorial/
00015  *                                                                         *
00016  *   This program is free software; you can redistribute it and/or modify  *
00017  *   it under the terms of the GNU General Public License as published by  *
00018  *   the Free Software Foundation; either version 2 of the License, or     *
00019  *   (at your option) any later version.                                   *
00020  *                                                                         *
00021  *   This program is distributed in the hope that it will be useful,       *
00022  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00023  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00024  *   GNU General Public License for more details.                          *
00025  *                                                                         *
00026  *   You should have received a copy of the GNU General Public License     *
00027  *   along with this program; if not, write to the                         *
00028  *   Free Software Foundation, Inc.,                                       *
00029  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00030  ***************************************************************************/
00031 
00032 #pragma once
00033 
00034 #include "../System/K3dString.h"
00035 #include "../System/K3dEnums.h"
00036 #include "../System/K3dDefines.h"
00037 
00044 class K3dGuiObject
00045 {
00046                 K3dString m_strName;
00047                 EK3dGuiObjType m_eObjType;
00048                 int m_iObjId;
00049                 int m_iPosX;
00050                 int m_iPosY;
00051         public:
00052 
00053                 K3dGuiObject();
00054                 ~K3dGuiObject();
00055 
00056                 K3dString &GetName()
00057                 {
00058                         return m_strName;
00059                 }
00060 
00061                 EK3dGuiObjType &GetObjectType()
00062                 {
00063                         return m_eObjType;
00064                 }
00065 
00066                 int &GetObjectId()
00067                 {
00068                         return m_iObjId;
00069                 }
00070 
00071                 int &GetPosX()
00072                 {
00073                         return m_iPosX;
00074                 }
00075 
00076                 int &GetPosY()
00077                 {
00078                         return m_iPosY;
00079                 }
00080 
00081 };
00082 

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