K3dFace.h

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #pragma once
00034 
00035 #include "K3dTriangle.h"
00036 #include "../System/K3dString.h"
00037 #include "../GLRenderer/K3dColor4.h"
00038 
00039 #include <vector>
00040 using namespace std;
00041 
00042 class K3dFace
00043 {
00044                 TVertexArray m_vVertex; 
00045                 TVertexArray::iterator m_itVertex;              
00046                 K3dVector3Obj *m_pNormal;       
00047                 K3dColor4 *m_pColor;    
00048                 K3dVector3Obj *m_pCentre;       
00049                 bool m_bIsBlend;                
00050         public:
00051                 K3dFace();
00052                 ~K3dFace();
00053 
00055                 TVertexArray &GetVertexArray()
00056                 {
00057                         return m_vVertex;
00058                 }
00059 
00061                 void AddVertex ( K3dVertexObj*_pVertex )
00062                 {
00063                         m_vVertex.push_back ( _pVertex );
00064                 }
00065 
00067                 void DeleteVertex ( K3dVertexObj *_pVertex )
00068                 {
00069                         m_itVertex = find ( m_vVertex.begin(), m_vVertex.end(), _pVertex );
00070                         if ( m_itVertex != m_vVertex.end() )
00071                         {
00072                                 m_vVertex.erase ( m_itVertex );
00073                         }
00074                         else
00075                         {
00076                                 cerr <<  "K3dPoly::DeleteVertex -- Vertex  " << _pVertex << " doesn't exists " << endl;
00077                         }
00078                 }
00079 
00082                 K3dColor4* GetColor()
00083                 {
00084                         return m_pColor;
00085                 }
00086 
00089                 void SetColor ( K3dColor4* _pColor )
00090                 {
00091                         m_pColor = _pColor;
00092                 }
00093 
00095                 bool &IsBlend()
00096                 {
00097                         return m_bIsBlend;
00098                 }
00099 
00101                 K3dVector3Obj* GetNormal()
00102                 {
00103                         return m_pNormal;
00104                 }
00105 
00107                 const K3dVector3Obj* GetNormal() const
00108                 {
00109                         return m_pNormal;
00110                 }
00111 
00113                 void SetNormal ( K3dVector3Obj* _pNormal )
00114                 {
00115                         m_pNormal = _pNormal;
00116                 }
00117 
00119                 K3dVector3Obj* GetCentre()
00120                 {
00121                         return m_pCentre;
00122                 }
00123 
00125                 const K3dVector3Obj* GetCentre() const
00126                 {
00127                         return m_pCentre;
00128                 }
00129 
00131                 void SetCentre ( K3dVector3Obj* _pCentre )
00132                 {
00133                         m_pCentre = _pCentre;
00134                 }
00135 };
00136 

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