00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #include "K3dDraw.h" 00034 00035 K3dDraw::K3dDraw(K3dGameData *_pGameData): 00036 K3dDrawTriangle(_pGameData), 00037 K3dDrawLine(_pGameData), 00038 K3dDrawSphere(_pGameData), 00039 K3dDrawPlane(_pGameData), 00040 K3dDrawVertex(_pGameData) 00041 { 00042 m_pGameData = _pGameData; 00043 } 00044 00045 K3dDraw::~K3dDraw() 00046 { 00047 } 00048 00049 void K3dDraw::BuildTriangleArray() 00050 { 00051 cout << "void K3dDraw::BuildTriangleArray()" << endl; 00052 // Get number of triangles from global data 00053 int iNum = m_pGameData->GetTriangleObjSP().GetNum(); 00054 // Set number of draw triangles 00055 m_pGameData->NumDrawTriangles() = iNum; 00056 00057 // Go through number of triangles 00058 for(int i =0; i<iNum; i++) 00059 { 00060 // Get triangle from global data 00061 K3dTriangleObj *pTriangle = m_pGameData->GetTriangleObjSP().Get(i); 00062 // Create new triangle 00063 TRenderTriangle tRenderTriangle;// = new TRenderTriangle; 00064 // Go through triangle vertices 00065 for(int j=0; j<3; j++) 00066 { 00067 // Go through all vectors 00068 for(int k=0; k<3; k++) 00069 { 00070 tRenderTriangle.atVertex[j].afVector[k] = pTriangle->GetVertex(j)[0][k]; 00071 tRenderTriangle.atNormal[j].afVector[k] = pTriangle->GetNormal()[0][k]; 00072 00073 } 00074 } 00075 AddTriangle(tRenderTriangle); 00076 } 00077 InitTriangleArray(); 00078 } 00079