K3dDir.h

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 
00034 #pragma once
00035 
00036 #include <errno.h>
00037 #include <dirent.h>
00038 #include <stdio.h>
00039 #include <stdlib.h>
00040 #include <iostream>
00041 #include <unistd.h>
00042 #include <sys/stat.h>
00043 using namespace std;
00044 #include "K3dTypedef.h"
00045 #include "./GameData/K3dGameData.h"
00046 
00047 class K3dDir
00048 {
00049                 K3dGameData *m_pGameData;       
00050                 DIR *m_pDir;
00051                 struct dirent *m_ptEnt;
00052                 TStringArray m_tDirFileArray;
00053         public:
00054                 K3dDir( K3dGameData *_pGameData);
00055                 ~K3dDir();
00056 
00057                 bool CreateDirectory(const char* _strDir);
00058                 bool OpenDirectory ( const char* _strDir );
00059 
00061                 TStringArray &GetDirFileArray()
00062                 {
00063                         return m_tDirFileArray;
00064                 }
00065 
00066 };

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