K3dCameraObj.h

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00001 
00011 /***************************************************************************
00012  *   Copyright (C) 2007 by Jan Koci   *
00013  *   honza.koci@email.cz   *
00014  *   http://kengine.sourceforge.net/tutorial/
00015  *                                                                         *
00016  *   This program is free software; you can redistribute it and/or modify  *
00017  *   it under the terms of the GNU General Public License as published by  *
00018  *   the Free Software Foundation; either version 2 of the License, or     *
00019  *   (at your option) any later version.                                   *
00020  *                                                                         *
00021  *   This program is distributed in the hope that it will be useful,       *
00022  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00023  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00024  *   GNU General Public License for more details.                          *
00025  *                                                                         *
00026  *   You should have received a copy of the GNU General Public License     *
00027  *   along with this program; if not, write to the                         *
00028  *   Free Software Foundation, Inc.,                                       *
00029  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00030  ***************************************************************************/
00031 
00032 #pragma once
00033 
00034 #include "K3dCamera.h"
00035 
00036 class  K3dCameraObj:
00037                         public K3dCamera
00038 {
00039                 K3dString m_strName;
00040                 int m_iId;                              
00041 
00042         public:
00043                 K3dCameraObj ( K3dGameData *_pGameData );
00044                 ~K3dCameraObj();
00045 
00047                 K3dString &GetName()
00048                 {
00049                         return m_strName;
00050                 }
00051 
00053                 int &GetId()
00054                 {
00055                         return m_iId;
00056                 }
00057 };

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