00001 00012 /*************************************************************************** 00013 * Copyright (C) 2007 by Jan Koci * 00014 * honza.koci@email.cz * 00015 * http://kengine.sourceforge.net/tutorial/ 00016 * * 00017 * This program is free software; you can redistribute it and/or modify * 00018 * it under the terms of the GNU General Public License as published by * 00019 * the Free Software Foundation; either version 2 of the License, or * 00020 * (at your option) any later version. * 00021 * * 00022 * This program is distributed in the hope that it will be useful, * 00023 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00024 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00025 * GNU General Public License for more details. * 00026 * * 00027 * You should have received a copy of the GNU General Public License * 00028 * along with this program; if not, write to the * 00029 * Free Software Foundation, Inc., * 00030 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00031 ***************************************************************************/ 00032 00033 #include "K2dImageBuild.h" 00034 00038 K2dImageBuild::K2dImageBuild(K3dGameData *_pGameData) 00039 { 00040 cout << "K2dImageBuild::K2dImageBuild()" << endl; 00041 m_pGameData = _pGameData; 00042 // Set this pointer to the game data 00043 m_pGameData->SetImageBuild(this); 00044 m_pTextureBuild = m_pGameData->GetTextureBuild(); 00045 } 00046 00047 K2dImageBuild::~K2dImageBuild(void) 00048 { 00049 DeleteImages(); 00050 } 00051 00053 void K2dImageBuild::LoadImages() 00054 { 00055 cout << "void K2dImageBuild::LoadImages()" << endl; 00056 K3dString strFc = "void K2dImageBuild::LoadImages() -- "; 00057 K3dString strOut; 00058 00059 // Get Lua from global data 00060 K3dLua *pLua = m_pGameData->GetLua(); 00061 00062 // Get number of 2d images 00063 pLua->LuaGetGlobal(K_STR_NUM_2DIMAGES); 00064 if (!pLua->LuaIsNumber(-1)) 00065 { 00066 //strOut = strFc + K_STR_NUM_2DIMAGES; 00067 //strOut += " is not a valid number"; 00068 //pLua->LuaError(strOut.GetString().c_str()); 00069 cerr << "Warning: void K2dImageBuild::LoadImages(): Doesn`t load " << K_STR_NUM_2DIMAGES << " from map file" << endl; 00070 return; 00071 } 00072 00073 int iNumImages = (int) pLua->LuaToNumber(-1); 00074 for(int i=0; i<iNumImages; i++) 00075 { 00076 00077 K2dImageObj *p2DImage = new K2dImageObj(); 00078 00079 K3dString kString(K_STR_IMAGE2D); 00080 // Add number behind string 00081 kString.AddNumber(i); 00082 00083 pLua->LuaGetGlobal(kString.GetString().c_str()); 00084 if (!pLua->LuaIsTable(-1)) 00085 { 00086 strOut = strFc + kString; 00087 strOut += " is not a valid bmp font table"; 00088 pLua->LuaError(strOut.GetString().c_str()); 00089 } 00090 00091 p2DImage->GetName() = pLua->LuaGetFieldString(K_STR_NAME); 00092 p2DImage->GetId() = m_pGameData->Get2dImageObjSP().GetNum(); 00093 // Get texture 00094 K3dString strTexture = pLua->LuaGetFieldString(K_STR_TEXTURE_TABLE); 00095 int iTextureId = m_pTextureBuild->FindTextureId(strTexture.GetString().c_str()); 00096 if(iTextureId >= 0) 00097 { 00098 K3dTextureObj *pTexture = m_pGameData->GetTextureObjSP().Get( iTextureId); 00099 // Get texture index 00100 p2DImage->GetTextureId() = pTexture->GetId(); 00101 // Load blend 00102 bool bBlend = pLua->LuaGetFieldBool(K_STR_BLEND); 00103 p2DImage->SetBlend(bBlend); 00104 // Load texture size 00105 SDL_Rect tRect; 00106 tRect.x = (int)pLua->LuaGetFieldNumber(K_STR_RECTANGLE_X); 00107 tRect.y = (int)pLua->LuaGetFieldNumber(K_STR_RECTANGLE_Y); 00108 // Set rectange height and width 00109 tRect.w = pTexture->GetWidth() + tRect.x; 00110 tRect.h = pTexture->GetHeight() + tRect.y; 00111 p2DImage->SetRectangle(tRect); 00112 } 00113 else 00114 { 00115 cerr << "Error: void K2dImageBuild::LoadImages(): Texture id " << iTextureId << " is negative" << endl; 00116 } 00117 } 00118 } 00119 00121 void K2dImageBuild::DeleteImages() 00122 { 00123 cout << "void K2dImageBuild::DeleteImages()" << endl; 00124 00125 while(m_pGameData->Get2dImageObjSP().GetNum()) 00126 { 00127 // Get image from game data 00128 K2dImageObj *pkImage = m_pGameData->Get2dImageObjSP().Get(0); 00129 // Get texture index 00130 GLuint iTextureId = pkImage->GetTextureId(); 00131 glDeleteTextures(1, &iTextureId); 00132 pkImage = m_pGameData->Get2dImageObjSP().Delete(pkImage); 00133 } 00134 }