procedure TForm1.InicializaceOpenGL; begin PixelovyFormat(Canvas.Handle); RC := wglCreateContext(Canvas.Handle); wglMakeCurrent(Canvas.Handle,RC); glClearColor(0.0,0.0,0.0,0.0); glShadeModel(GL_FLAT); glEnable(GL_DEPTH_TEST); glEnable(GL_Texture_2D); glPixelStorei(GL_Unpack_Alignment,2); glTexParameterf(GL_Texture_2D,GL_Texture_Wrap_S,GL_Repeat); glTexParameterf(GL_Texture_2D,GL_Texture_Wrap_T,GL_Repeat); glTexParameterf(GL_Texture_2D,GL_Texture_Mag_Filter,GL_Linear); glTexParameterf(GL_Texture_2D,GL_Texture_Min_Filter,GL_Linear); glTexEnvf(GL_Texture_Env, GL_TEXTURE_ENV_MODE, GL_MODULATE); Ctverec; NastaveniProstoru; wglMakeCurrent(0,0) end;