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KEngine is OpenGL Visual C++ opensource project. We would like to finalize this project to the end. It will be game engine in which we will create 3D games. Actual status of project you can watch on the website http://sourceforge.net/projects/kengine/. Because it is opensource project, GNU licence refers to this project.

Autors:
Jan Kočí (Kwan) /\ Developer /\ honza.koci@email.cz
Jiří Studnička (Well) /\ Developer /\ knin@centrum.cz


News

14.11.2002

KEngine 1.0.7
Loading original Q3 levels.
Loading Q3 BSP meshes.
Console.

14.11.2002

KEngine 1.0.6
Quake III BSP collision detection.

25.10.2002

KEngine 1.0.5
Loading Quake III BSP levels.
Multitexturing and lightmapping.
BSP tree and BSP optimalization.

18.09.2002

KEngine 1.0.4
Bitmap fonts

16.09.2002

KEngine 1.0.3
Playing music with using FMOD

13.09.2002

KEngine 1.0.2
Loading and rendering 3DStudioMax models (*.3ds)
Loading textures from (*.jpg)

29.08.2002

First version KEngine 1.0.1
Camera moving and rotation with using keyboard and mouse.
Rendering SkyBox.
View FPS and maximum FPS.
Loading MilkShape models (*.ms3d)
Loading textures from(*.bmp), (*.tga)

© 2004 Jan Koci Software. All rights reserved.


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