K3dTextureObj.h

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00001 
00011 /***************************************************************************
00012  *   Copyright (C) 2007 by Jan Koci   *
00013  *   honza.koci@email.cz   *
00014  *   http://kengine.sourceforge.net/tutorial/
00015  *                                                                         *
00016  *   This program is free software; you can redistribute it and/or modify  *
00017  *   it under the terms of the GNU General Public License as published by  *
00018  *   the Free Software Foundation; either version 2 of the License, or     *
00019  *   (at your option) any later version.                                   *
00020  *                                                                         *
00021  *   This program is distributed in the hope that it will be useful,       *
00022  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00023  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00024  *   GNU General Public License for more details.                          *
00025  *                                                                         *
00026  *   You should have received a copy of the GNU General Public License     *
00027  *   along with this program; if not, write to the                         *
00028  *   Free Software Foundation, Inc.,                                       *
00029  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00030  ***************************************************************************/
00031 
00032 #pragma once
00033 
00034 #include "K3dTexture.h"
00035 
00036 class K3dTextureObj: public K3dTexture
00037 {
00038                 K3dString m_strName;    
00039         public:
00040 
00041                 K3dTextureObj()
00042                 {
00043                         m_strName = K_STR_TEXTURE_NO_DEF;
00044                 }
00045                 ~K3dTextureObj()
00046                 {
00047                 }
00048 
00049                 K3dString &GetName()
00050                 {
00051                         return m_strName;
00052                 }
00053 };
00054 

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