K3dScene.h

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00001 
00013 /***************************************************************************
00014  *   Copyright (C) 2007 by Jan Koci   *
00015  *   honza.koci@email.cz   *
00016  *   http://kengine.sourceforge.net/tutorial/
00017  *                                                                         *
00018  *   This program is free software; you can redistribute it and/or modify  *
00019  *   it under the terms of the GNU General Public License as published by  *
00020  *   the Free Software Foundation; either version 2 of the License, or     *
00021  *   (at your option) any later version.                                   *
00022  *                                                                         *
00023  *   This program is distributed in the hope that it will be useful,       *
00024  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00025  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00026  *   GNU General Public License for more details.                          *
00027  *                                                                         *
00028  *   You should have received a copy of the GNU General Public License     *
00029  *   along with this program; if not, write to the                         *
00030  *   Free Software Foundation, Inc.,                                       *
00031  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00032  ***************************************************************************/
00033 
00034 
00035 #pragma once
00036 
00037 #include "../Control/K3dKeyboard.h"
00038 #include "../Control/K3dMouse.h"
00039 #include "../System/Manager/K3dMngSystem.h"
00040 #include "../System/K3dOptions.h"
00041 #include "../System/K3dDefines.h"
00042 #include "../Graphics/K3dTextureObj.h"
00043 #include "../Script/K3dVM.h"
00044 
00045 class K3dScene :
00046                         public K3dTimer,
00047                         public K3dKeyMap,
00048                         public K3dMouse,
00049                         public K3dLua,
00050                         public K3dMngSystem,
00051                         public K3dOptions
00052 {
00053                 K3dGameData *m_pGameData;       
00054                 char *m_pArgumentArray[]; 
00055                 int m_iNumArguments;    
00056                 bool m_bIsExit;                 
00057                 K3dMatrix *m_pViewMatrix;               
00058         public:
00059                 K3dScene ( K3dGameData *_pGameData, int _argc, char *_argv[] );
00060                 ~K3dScene();
00061 
00062                 void SetScenePaths();
00063                 void CheckArguments();
00064                 void Init();
00065                 void LoadNewScript ( const char * _strFilename );
00066                 void Load ( K3dString& _strFilename );
00067                 void Delete();
00068                 void Update();
00069                 void Draw();
00070                 bool &GetExit()
00071                 {
00072                         return m_bIsExit;
00073                 }
00074 };
00075 

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