K3dPlaneMove.h

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #pragma once
00034 
00035 #include "K3dPlaneVis.h"
00036 #include "../MathCore/K3dVector3.h"
00037 #include "../MathCore/K3dMatrix.h"
00038 #include "../MathCore/K3dQuaternion.h"
00039 #include "../MathCore/K3dMath.h"
00040 
00041 class K3dPlaneMove: public K3dPlaneVis
00042 {
00043                 K3dVector3Obj *m_pRotation;     
00044                 K3dVector3Obj *m_pRelPosition;  
00045                 K3dVector3Obj *m_pRelNormal;    
00046                 K3dMatrix *m_pMatrix;           
00047                 K3dMatrix *m_pRotMatrix;        
00048 
00049                 void SetRenderMatrix();
00050         public:
00051 
00052                 K3dPlaneMove();
00053                 ~K3dPlaneMove();
00054 
00055                 K3dPlaneMove& operator= ( K3dPlaneMove& _rkPlaneMove );
00056 
00058                 K3dVector3Obj *GetRelPosition()
00059                 {
00060                         return m_pRelPosition;
00061                 }
00062 
00064                 const K3dVector3Obj *GetRelPosition() const
00065                 {
00066                         return m_pRelPosition;
00067                 }
00068 
00070                 void  SetRelPosition ( K3dVector3Obj *_pRelPosition )
00071                 {
00072                         m_pRelPosition = _pRelPosition;
00073                 }
00074 
00076                 K3dVector3Obj *GetRelNormal()
00077                 {
00078                         return m_pRelNormal;
00079                 }
00080 
00082                 void SetRelNormal ( K3dVector3Obj *_pRelNormal )
00083                 {
00084                         m_pRelNormal = _pRelNormal;
00085                 }
00086 
00088                 K3dVector3Obj *GetRotation()
00089                 {
00090                         return m_pRotation;
00091                 }
00092 
00094                 void SetRotation ( K3dVector3Obj *_pRotation )
00095                 {
00096                         m_pRotation = _pRotation;
00097                 }
00098 
00100                 K3dMatrix *GetMatrix()
00101                 {
00102                         return m_pMatrix;
00103                 }
00104 
00106                 void SetMatrix ( K3dMatrix *_pMatrix )
00107                 {
00108                         m_pMatrix = _pMatrix;
00109                 }
00110 
00112                 K3dMatrix *GetRotMatrix()
00113                 {
00114                         return m_pRotMatrix;
00115                 }
00116 
00118                 void SetRotMatrix ( K3dMatrix *_pRotMatrix )
00119                 {
00120                         m_pRotMatrix = _pRotMatrix;
00121                 }
00122 };
00123 

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